stellaris regenerative hull tissue. rather than focusing on a passive effect like hull regeneration. stellaris regenerative hull tissue

 
 rather than focusing on a passive effect like hull regenerationstellaris regenerative hull tissue  First of all, shields daily hull regen is +1

--------------. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. armor (875 HP) due to dark matter deflectors. 再生舰体组织 Regenerative Hull Tissue. Shield Capacitors +10% Shields is good for increasing shields if your ships have a lot of shields or need that slight boost. What does not influence fleet power: shield regen (capacitors) ; combat speed (afterburners) ; hull regen (regenerative hull tissue) ; accuracy from combat computer or enigmatic decoder (even extremely large amount of it when I fiddled with game files) ; tracking from combat computer, decoder or sensors , same as above ; armor. That is also true for a better version of it - the Nanite Repair System aux that you can get from the scavenger bot. I'm wondering if 3. I already had Regenerative Hull Tissue researched. So that’s the advantage of them. 2 (I) , +1. Mass Extinction Through the Ages. Note, btw, that the displayed values (after correcting for the 100x factor) are for in combat regen. This program optimizes a Stellaris ship based on enemy intelligence - Stellaris-Ship-Optimizer/guardian intelligence. 5 dmg / day; 8,000 Hull; 11 Armor;As far as I am aware, there are currently no plans on making Living Metal or Nanites more useful. But by and large, the only reason to kill them is out of malice. ; About Stellaris Wiki; Mobile viewRoseElise • 3 yr. Single L-sized weapon costs 88-116 alloys while also draining a lot of power. You can see the effect directly if you put two afterburners in and watch the numbers. So out of combat, it's +0. Empire event chains. Amoeba Breeding Program: 5000: 2 Amoeba Flagella Analyzed Space Amoeba debris Mid/late-game artillery fleets can put out upwards of thousands of damage per day from well outside a starbase's effective range. Events. View community ranking In the Top 1% of largest communities on Reddit. 3. --------------. 只可用于 Distant Stars DLC 已启用。. 2 beta game play that has left me scratching my head. Seems like armor got a massive buff. Reply IlikeJG The Flesh is Weak • Additional comment actions. 😎. Lost Amoeba is an anomaly event chain triggered by investigating the Movement in the Clouds anomaly that can appear on gas giants. 5. 1 Libra. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Also, menacing ships only cost minerals even if you install advanced tech such as. I have tested and verified this math in game. No it's never worth it. Redirect page. In 3. 6(II) , +2. 2 beta game play that has left me scratching my head. hide. There is a problem that moving around takes a long time, and game lag is real, so when playing stellaris there is a lot of watching fleet traverse the map. I tested this in game and verified it. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. If I buy DLC's that add new ship. " Looks like a potential gamechanger for ship builds. - A cheap and early alternative to regenerative-tissue - Repairs ship hull and armor Escape Pod Hunters - A "Morale Weapon" per-say - Creates an Aura that slightly reduces the performance of enemy ships Long-Range Scanner - Gives ships a major sensor range boost Missile Jamming Field - An extremely expensive and high ship-power component Adding to this as I think this is the same issue but there's definitely a regen bug affecting the game in the 3. Stellaris AAR: No Love, No Comfort. Stellaris Real-time strategy Strategy video game Gaming. After conquering the L cluster you can research nanite transmuters, which turn 1 nanites into 2 each of motes, crystals and gas. Next time I forgot that it happens because I am a dum dum. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. Reply. Defenses [edit source]. All shield techs except Psionic Barriers,. These come in three forms: shields, armor, and hull. TheAddiction2 Autocrat • 7 yr. 2 build. Because there are weapons that specifically counter armor and weapons that specifically counter shields, neither armor nor shields is a cure-all. Or frees a trait slot on your admiral (where it beats the armor regen by 1%). 2 (I) , +1. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Thats on the beta branch. ShareWas the starbase just occupied? It sometimes needs time to heal. Servile pops should no longer retain the trait if they become zombies. Legacy Wikis. A destroyer that's taken 50% will take over a year to regenerate back to full health. This will also affect the regeneration of leviathans and other entities that make use of these ship components. When I look at the stack there are three pieces of information that don't add up. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day depending on the class of shields you equip. As a general rule regeneration gets more value the longer combat goes on. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). I'm facing AI enemies that primarily use a combination of weapons. If you have a Titan designed to include the Nanobot Cloud aura then all the. unless you're micro-managing a Paradox game. My ships tend to come out of most fights with few losses - although lots and lots of armour damage that needs to be repaired. I'd like to gauge how strong this is, mostly it depends i guess on how fast a "tick" of healing goes. Locked post. Cheats. I can bet its more like 0. , where a 0% to 100% scale is. . I've reached an unusual spot in my 2. Things like Regenerative Hull Tissue. I dont know if -10% daily hull regen is getting 10% hull damage daily. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. This is from the Wiki: Devouring Swarms have inherent hull and armor regeneration. So, S3/K-RH could refer to 3 small slots, kinetics and regenerative hull tissue (which would be an Interceptor corvette), LP2/CL-RB could be a Cloud Lightning destroyer with Point Defense and a Reactor Booster. 2 = static regeneration (2ARM/1HUL) + hit halts regenThe space whales are largely irrelevant. But thats a price im willing to pay if it means that i can defeat the Spaceborn Enemies again. The absurd regeneration numbers are because they're docked at a starbase. 花1分钟创建用户后就能进行编辑 :) 登录 注册. Fleet Maneuvers. 这些细菌植入了舰体的结构设计,当舰体受损时,它们就会开始尝试修复。. 5% of hull and armor daily not in battle (maybe 1% of armor if tissue do not stack). Torpedo - Higher damage than missiles but easier to shoot down, great against armor. I dont often use them but i like themStellaris. 2. Defense platform base hull points upgrade from 1,000 to. Ships that have been designed to include the components Regenerative Hull Tissue or Nanite Repair System will also repair themselves over time. Fleet Maneuvers. Wow thats bloody sweet. Event chains. 例如:“异种保护区”(建筑)的特殊说明. - Armor and Shield Hardeners have been reworked. regenerative hull tissue) on all your ships. 2 comments. 3 special: section choise extention and buff improvement. Everything is glorious. 6(II) , +2. And when it does, much glory to be had. From the incoming 3. Though I found that you can get a bit of this flavor by using picket corvettes with one laser and one autocannon plus regenerative hull tissue. Thats how healing already works. 6, the Regenerative Hull Tissue auxiliary-slot item, gives +10% daily regen for Armor. 4. Also in real navies the really small ship classes aren't blue water capable but in stellaris even corvettes can traverse the galaxy by themselves. What links here; Related changes; Special pages; Printable version; Permanent link; Page information"STELLARIS 3. I guess what it does makes more sense. 18 Badges. You will unlock the Regenerative Hull Tissue tech, which can be used in ship armor design, and if for some reason it’s already unlocked, you will get a 50% research boost to it. Regenerative hull tissue gives 1 hull and 2 armor/day. If we continue to study how this tissue is composed, we may in the future be able to apply the technology of regenerative hull tissue to our own ships. So if your ship is down to 50% hull, it will. Their massive health cause hull tissue and repair nanites to be very powerful (To the tune of 200+ health a day before you even reach repeatables). Experienced a 3+ year fight between a starbase (with regenerative hull plating) and the shard where neither side was able to kill the other. regenerative hull tissue) on all your ships. 2 (I) , +1. 290 hull points. Orbital Trash Dispersers can be acquired via the Racket Industrial Enterprise. All aux slots can stack. I do afterburners on large ships and regenerative hull tissue on corvettes. It would be even more extreme with the regeneration aura stacked with 2 regenerating tissues and the regeneration admiral, it would be like 5% per second with no delay which is insane. " Looks like a potential gamechanger for ship builds. Regenerative Hull Tissue vs Crystal-Infused Plating: The "A" Slot Question. Bull and Cow Calf and Hatchling. This page was last edited on 7 February 2022, at 03:21. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). 2 (I) , +1. Shields are good as a quick-recharging deflector to stave off any anti-armour weapons and then I stick one regenerative hull tissue and stack armour hardening to protect the hull. But you can shrug off kinetic artillery and auto cannons. Removing this feature is bad. Display bug. Printscreen Stellaris: Juvenile Amoeba Dissection event. I was just playing the 2. They start in a unique system called Chor’s Compass which contains their Caravaneer Citadel and two out of three caravan fleets: Racket Industrial Enterprise, the Numistic Order, and the. I'm a devouring swarm, it'll stack with my natural bonus+I have regenerative hull tissue, so later on with battleships those three will make a significant difference. Content is available under Attribution-ShareAlike 3. Probably doesn't take much high tech energy weaponry to fuck up the atmosphere of a habitable planet, at least locally, and then people start dying. However, self-repairing is slower than dock-repairing (2% per day or 60%. It also stacks. . Event chains. Dreadnought is the same as listed above except that it loses. The Regenerative Hull Tissue is another good option to put onto your auxiliary slots without using power. with my platforms and AI platforms when they get disabled they'll say disabled for a second then get a few points of hull and armor healing and pop right back into the fight. If you miss more shots it means you deal less damage which means you might lose ships because of it. 0. Stellaris Dev Diary #319 - Astral Scars and RiftsI couldn't yet figure out how to modify the static regen into % regen on the regenerative hull tissue in 2. 2 (I) , +1. Shields regen at its listed rate regardless of condition. Redirect page. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Some modules do, like Shield Capacitors, but I don't ever remember seeing Regenerative Hull Tissue among. I can bet its more like 0. The ship cannot take damage for a whole 10 days before it regens. 8. Especialy when there far from a starbase to repair. In Stellaris 3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Even a large slab is only 2% regen a MONTH and it makes you less durable during combat leading to more hull damage and lost ships so I personally have found no use for it. This article is for the PC version of Stellaris only. For instance, the horror has 3 regen components, 100000 hit. 4% Nanite Repair System: Now provides: – Hull Daily Regen +0. With the "Taxation of Subjects" policies, you can turn your Vassals and Protectorates into Tributary Vassals and Tributary Protectorates, respectively. 4 "CEPHEUS" PATCH NOTES. furthermore, you are less likely to need to move your ships to starbases for repairs as you will already have regenerative hull tissue or repair admirals unlocked. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. - Regenerative Hull Tissue values have been rebalanced. 0. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 8k. Stellaris already includes a massive amount of content, and one of the hardest things as a new content designer is to avoid retelling stories. Afterburners can also be useful here to fly yourself past the kinetics minimum range. Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. But in some tests i got real numbers like 0. Now, daily regen does not work the same in combat, according to what I found in another reddit post, daily combat regen is 20% of the listed. 5 regen a month? On 1600 hull, the 2% from regenerative hull tissue is 32 a month. The regen from Regenerative Hull Tissue is displayed as 100 times its actual value. First of all, shields daily hull regen is +1. It can help heal like 50 hull between systems I guess? If you get down to where 50-100 hull makes that much difference you are in bad shape to begin with. 0. Business, Economics, and Finance. If it was a higher percentage or ticked up per day maybe but right now, especially as I'm a wormhole species, I don't see the point. Wtf is this. 0 unless otherwise noted. Afterburners can also be useful here to fly yourself past the kinetics minimum range. 前置科技:. First of all, shields daily hull regen is +1. I was thinking that was the case, but I can't locate any tool tips on the ship (magnifying glass icon), either on the armor, or hull info or the armor icon. Aura that reduce enemy fire rate far, far more superior. 0 values used for war exhaustion, the state of combat balance, even things like the multiple FTL methods and old border system - all of these things are or were not a problem if you approached the game in a. Also devouring swarm gives it as a base but its 0. Mcgan Lt. Living Metal is a strategic resource that gives you an empire wide buff. 1% Armor Regen and 0. Now if you give them regenerative hull tissue they'll be regenerating 1% of their armor daily, which – with double the armor components – will be twice as much as normal defense platforms. rather than focusing on a passive effect like hull regeneration. I can heal ships only by upgrading, as I have figured out. As for the whales, I think if you attack and kill some, something happens but I dont recall. ReplyI have a simple set of rules when I play, the tiyanki are my special friends while all amoebas except for bubbles is fair game for their regenerative hull tissue. They stack - there would be no use for 4 of those slots on a fotress if they didn't, as there are only like 5 modules that go into the aux slot and most of them aren't guaranteed to be obtainable: the regenerative hull tissue you get if you can snatch some neutral beasts before they're all wiped out, shield capacitor, the afterburners that are. SirBlackAxe. The year is 2306 and I am by far the strongest empire. It has more durability than shields, shield penetrators are more common, anti shield weapons are strong, and theirs not a lot which counters it. You do NOT need the original mod for this to work. 8k. 0. However, it's pretty worthless. This gives you access to the Regenerative Tissue tech and, say, a 20% bonus to completing it. Well, I think they accidentally added the zeros in the wrong place, cause this is broken AF. EDIT: It's been brought to my attention that this math is incorrect, as the Tooltip for Regenerative Hull Tissue is not accurate. 2 beta game play that has left me scratching my head. Obviously, using destroyers like this isn't a good idea because you'll end up with fragile and relatively expensive ship (well, compared to a Corvette). Reduced upkeep scaling with empire size by two thirds, reduced efficiency scaling by half. csv at master · ArchOfRebellion/Stellaris-Ship. Regenerative hull tissue’s self repair is 1/10 of the listed value when in combat. Anyone else had this issue?The scourge will completely destroy star ports they defeat, which can leave you without places to repair your fleet. maybe someone could make a mod where they could be tamed or bred. ) So you need to repair regularly, or use regenerative hull tissue for slow regeneration. Hull has the most HP, the fewest weapons with bonuses against it, and works just like Armour. But a lot of Stellaris is about maximizing efficiency, so taking an extra year to kill a. Utility components#Regenerative Hull Tissue. It's really hard to tell at times if a bonus is working or not. A helpful workaround is to research and equip your fleets with Regenerative Hull Tissue technology, which will gradually repair your hull and armor. orThe Hunt for the Hyacinth. You have the perfect start. It is entirely independent. I'm facing AI enemies that primarily use a combination of weapons. Well, I think they accidentally added the zeros in the wrong place, cause this is broken AF. I prefer armor Regen and have a slight armor favoritism. This will also affect the regeneration of leviathans and other entities that. To answer the title question, if memory serves, it's always a 30 day delay on healing, and then they repair at a rate of like 1-2% hull and armor per day afterwards. BTW, there is totally another problem that hull regenerate for even disengaged - ships run away with flag - ships. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I am certain that in-combat regeneration was a thing in earlier versions of Stellaris - maybe versions pre-2. 4 changed how the value is interpreted to match how percentages are specified for production and upkeep modifiers, etc. Maybe build (grow?) unique biological ships for free where build time is based on your food surplus. that struck me while rereading all our Tiyanki-related content was that killing them allows you to research the Regenerative Hull Tissue, but their superior healing abilities don’t have any. Comet Sighted. 2 (I) , +1. The Bulwark disintegrator field will also mean any unbidden fleet will be dropped down to 1 hull point over the course of 200 days (assuming they have unyielding). In the Edicts UI tab, several Strategic Resource Edicts can offer your ships a useful edge in combat, such as Exotic Gases for Shield Boost, which can increase the Shield Strength of all your ships. Best tech in the game dont you agree?Whales are different. oh boy. In Stellaris you will often encounter spaceborne aliens, end game crises, fallen empires, and other enemy empires that you end up clearing out or attacking during war. It regens a whopping 1 hull per day, so on a battle ship that would take nearly 10 years to heal it back . Regenerative Hull Tissue - it says: Daily Hull +1 Daily Armor +2 That's all? Not in percentages, just points? No matter the size of the ship? This page was last edited on 14 October 2017, at 12:23. At the end of the day, 2 Hangars + 1 Spinal Mount for 8 naval capacity is way better overall value than you can get from Carrier Cruisers. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. 5% of the. It is possible to repair ships other than by docking, such as a ship having the 'regenerative hull tissue' component, or a fleet's commanding Admiral having the 'engineer' trait. A damaged hull can help prevent damage. SkiRich Jul 26, 2021 @ 8:41pm. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in the recent updates. Habitable Worlds Survey. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. Where as if you equip Regen Hull Tissue 1 slot is 3 HP per day, and 2. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. . Orbital Trash Dispersers can be acquired via the Racket Industrial Enterprise. It can help heal like 50 hull between systems I guess? If you get down to where 50-100 hull makes that much difference you are in bad shape to begin with. Reply reply [deleted] • [removed]. Then I’ll also attempt for regenerative hull tissue, and I’ll put that on every design I use the whole game in the a slot. Ships with the regenerative hull tissue or an engineer admiral can repair during combat but only if that particular ship hasn't been shot at recently. All shield techs except. Stellaris Wiki Active Wikis. 再生舰体组织 Regenerative Hull Tissue. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. 392K subscribers in the Stellaris community. May 23, 2022. In addition, some technologies in Stellaris cannot at all be researched by normal means, but must rather be discovered in other ways. Log In. 365 days just comes to a meager 365 hull and 730 armor. Of course, this again takes up a very valuable slot that could have been used for something else. When the ship get hit, the regeneration stops for a little time, but it goes on when the ship not get hit, even during the battle. 3, and yes I know it's quite long. 415K subscribers in the Stellaris community. Mobile view. Business, Economics, and Finance. Stellaris贴吧. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). R5: I spawned between two fallen empires and next to fanatical purifiers. Transforming interconnections into synergies; and 6. Content is available under Attribution-ShareAlike 3. It is the year 2367. Against crisis though i might equip some of my ships with crystal platingjust give them more survivability. One note: You can still miss with 100% accuracy. Now if you give them regenerative hull tissue they'll be regenerating 1% of their armor daily, which – with double the armor components – will be twice as much as normal defense platforms. A summary of major changes include:. 2. report. There are two interesting range bands in Stellaris. 4 ‘Cepheus’ Preliminary Patch Notes". Maybe as an anchor for your brawler line as a sort of fleet carrier. 3. 5000. Horizon Signal. But early on in. So here i am with a crystaline Battleship. 2 (I) , +1. Basic corvette hull 2x shield 1x armour 1x regenerative hull tissue Set it to picket hull type and use point defence and two disruptors, then set the combat computer to swarm. 2 (I) , +1. Regenerative Hull Tissue. edit subscriptions. I used it in an FP game recently, and good god I straight up chain-warred across the galaxy inside of a century losing like 5% of my. I'm facing AI enemies that primarily use a combination of weapons. 2. 5% of hull and armor daily not in battle (maybe 1% of armor if tissue do not stack). In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). One of the most horrible things one can meet in the whole galaxy. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. 5% of max every day. Enclaves. The ship design minimizes the cost of converting to fight an enemy or the losses from an unexpected load-out. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. First of all, shields daily hull regen is +1. 1. 25% daily hull regen and +0. 4 made it that it regenerates in combat. Vote. Drop the PD modules. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Taking any damage at all will reset this timer. While I do think Armor is better than Shields overall, the Invincible-class Battleship will not work as advertised. 2 beta game play that has left me scratching my head. 对该项目的细节说明请添加至相关页面. in some battles where there are multiple enemy fleets in a system I have had my ships go into repair mode inbetween fights (while the other fleets are inactive or mine just havnt decided to engage them yet. The Engineer admiral trait gives hull and armor regeneration, but this cannot necessarily be counted on for any particular admiral to have. I don't know if there is a minimum final hit percentage, but the calculation is something like your accuracy - (their evasion - your tracking) = hit chance. A place to share content, ask questions and/or talk about the 4X grand strategy…Go to Stellaris r/Stellaris. " Looks like a potential gamechanger for ship builds. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Seems like armor got a massive buff. On the other, hand, with regenerative hull tissue my fairly puny starbases can regenerate fast enough they can basically indefinitely delay and sometimes even slowly beat pirate and marauder fleets. This is why Stellaris desperately needs to the next expansion to focus on the combat mechanics of the game, because it is the area that (for me atleast), is the most lacklustre. Stellaris already includes a massive amount of content, and one of the hardest things as a new content designer is to avoid retelling stories. I'm facing AI enemies that primarily use a combination of weapons. Out of combat, hull and armor regen is multiplied by 5, just like shield regen. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Velorian • Additional comment actions. Agreed, leader upkeep costs are minimal. #10. The northern empire being fanatic xenophobes and the southern being Holy Guardians. Selected Lineages: tech_selected_lineages. I was just playing the 2. Stellaris already tries to do this but it doesn't really feel like it works in its current balance. 2 (I) , +1. Having your ships selfheal is a great. Yes its more expensive. Targeted Gene. A -10% Emergency FTL Charge Time reduces 30 days to. . View community ranking In the Top 1% of largest communities on Reddit. The change to the Regenerative Hull Tissue and Nanite Repair System components which changed them from a single digit amount of regeneration per day to a percentage of total ship armor / hull has vastly increased the effective health of guardian. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. 4. This is when you need more armor and really benefit armor regen, from regenerative hull tissue. 48. 6(II) , +2. 5% from the hull tissue when looking at destroyers and above(1000HP destroyer --> 5HP/day). I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. Regenerative hulls isn't going to give you the repairs you need during war time, its more of a convenience if you're out killing space cows and don't want to come back to base. For defensive components, hull is the way to go. The bottom line for a battleship is that there is no bottom line. However, it's pretty worthless. The only exception is PD and maybe Hangars. I'll summarize the changes below, which are all tested and verified. First of all, shields daily hull regen is +1. I'll summarize the changes below, which are all tested and verified. Is there a consistent way to get it? Archived post. Orek Vuul contains four Tiyanki Ox guards. By the time you reach late game its utterly useless though. I've reached an unusual spot in my 2. How to apply regenerative hull tissue?. You also might consider the (recently buffed) Regenerative Hull Tissue, but personally I feel that if you're using Corvettes you want maximum speed so Afterburner is the way to go. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on.